Special Abilities aren't really moves. They're just useful tools to use in battle.
Power Level Hiding: This ability is used when challenging people to fight. When you want to fight someone, and have this move, you can lie to that person about what you Power Level is. For instace if you had a PL of 5,000, and wanted to fight someone with a PL of 250, you could lie to them and say your PL is 100, and then once the fight starts, raise you PL to it's actual level. Requirements: Power Level or 5,000.
Blast Charging: This ability allows the user to charge their blast for a turn, making them more powerful, instead of just firing the blast right off in one turn. The blast is charged by selecting a certain amount of Ki, and then removing it from your total pool. For instace if you wanted to charge a Kamehameha, instead of just saying "Kamehameha" you would say "Kamehameha (charging -xxx Ki)". Requirements: Ki of 100.
Power Level Sensing: This ability lets the user know their enemy's stats without the use of a scouter. This can be used before a battle when the ref is being given stats, or during a battle to know how much HP you opponent has remaining. Requirements: Power Level of 2,500. Ki of 75
Back to The Moves List
Back to Cell's DBZ RPG |