And the last page of our legacy...Final Fantasy 8 Walk Through. ...Continued from page 2.
( Trauma )
From the entrance go up the stairs. When youre at the top of the stairs head right and go down the small stairs and enter the door on the right. Head right and take the stairs down and enter the north door. You should now be in the art gallery, you can tell by the pretty chandelier and a stairs to your right. Examine all the paintings. Theres a total of 12 small paintings and 1 huge paiting. Go up the stairs to your right and examine all the paitings up there. When your done upstairs go back down and examine a few paitings just to the right of the north door and some on the southeast side of this screen. The huge paiting is on the left side of this screen. It is important that you have examine all the paitings.
Now go to the huge painting and name it. VIVIDARIUM ET INTERVIGILIUM ET VIATOR, or In the Garden Sleeps a Messanger. Once you finish naming the painting youll notice that theres a monster behind you. Meet Trauma, and thats what he will give you. Its main attack is Mega Pulse Cannon and boy can it burn your asses down. He has very high defensive power so use Meltdown or summon Doomtrain. He can call on little Dromas to help him but dont worry about them, they are not powerful, just concentrate on Trauma. Use powerful GF and Triple spells and make sure you have a character on standby for healing purposes. Aura driven limits works great. Once you gave Trauma a taste of his own medicine, unlock one of your abilities.
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( Red Giant )
Head to the art gallery. Once in the art gallery, take the north door. Once your outside take the stairs down to the basement armory. Enter the door on the left. Youre locked in!!!! Take the prison key from the corpse's hand and the Red Giant will appear. This boss has extremely high defensive power. Use Doomtrain to blind him and weaken its defenses, or use Meltdown to weaken its defenses. Use GF and Protect. Gravity-based attacks will do wonders against this boss. Give him a good beating to unlock one of your abilities.
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( Gargantua )
From the entrance, go up the stairs and through the door at the top. Stand on the chandelier and let it fall. After you fell, go north and take the door. Keep going north past the fountain and enter the north door. You should now see a stairs to your right. Go up the stairs on the right. Youll come across a bridge, theres a key on the other side. Walk slowly, do not run or youll shake the bridge and the key will fall and all hell will be lost. (In case you screw up and the key falls, you can go back to the basement armory and find the key washed up in the stream).
If you succeded in getting the key, you still need to go back to the basement armory and unlock the door on the right. Enter the door and youll find a Vysage waiting in the back. GF Siren works great against them, it will silence them and prevent them from using any magics. When you defeat the Vysage, it will crawl out from the ground. Now meet Gagantua. Watch out for his counter attack or he will make a gargantua out of you. To easily beat him, Junction Earth to your "Elem-Def" and Berserk to your "Stat-Def". He will have a hard time causing Berserk and causing damage to your party. When you pound Gargantua back to the ground unlock one of your abilities.
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( Catoblepas )
Youll need two parties on this one. From the entrance, take your "dummy" party up the stairs. Once on top of the stairs head left. Continue left and enter the door on the left. Enter the north door and continue on north pass the tilted room until you see the "party exchange" green circle on the elevator. Stand on it and change to the other party. Take your "real" party to the basement armory entrance except dont go down the basement, instead take the stairs on the left and continue left past the Save Point until you see your "dummy" party. Get your "real" party on the other elevator. (If both elevators dont move, it means you did not examine all the paintings in the art gallery). Now take your "dummy" party and head left to the room and find the Flood Gate Key.
Now take your "real" party and the Flood Gate Key down the basement armory. Youll notice a lever right next to the door on the left. Use your Flood Gate Key and drain the water. Now head to where the fountain is, there you will find the Treasure Vault Key. Take the Key to the tilted room with the flickering light. Half way across the hallway is a door on the left, use your Treasure Vault Key to open it and enter. Youll see 4 coffins, open all of them, its a bit tricky, just mess around with it and eventually all 4 will open. Catoblepas will come out and play. This boss has alot of HP and uses Thunder attacks. Start by summoning Doomtrain to give you an advantage. Avoid using lightning-based attacks. Draw Meteor and cast it on him. Before he dies he will cast a final spell Ultima so watch out and make sure your party's HP is high. Unlock another ability.
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( Tiamat )
Return to the room with the organ and go up the stairs to the right. Cross the shaky bridge and enter the door on the left. Climb the tower until you see the giant pendulum. Youll notice it swings left and right, position your party on the left side and when it swings towards you jump on it and swing across to the other side. Go right, through the gap and meet Tiamat. Tiamat is a wanna be Bahamut but not strong enough. He only uses one attack called Dark Flare, and a very powerful one. Make sure you use Protect or youll be toast. Summon Doomtrain to slow him down and weaken its defenses. Stay away from GF Ifrit, Quezacotl, and Pandemona. As long as you keep your HP up and have Protect status you should be fine. Unlock your last ability.
Go back to the pendulum and swing across the other side. Continue climbing the tower. Walk across the clock's hand and down the ladder. Head right and down another ladder. Continue along the path until you reach a Save Point. Save your game and prepare for the final battle.
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Talk to Ultimecia and say your greetings then say your prayers.......
Surprise, your party is randomly selected. Dont panic, its nothing bad. Dont evenly distribute your GF cause that wont work either. Just outfit your best 3 characters. When Ultimecia unfortunately selects a "weak" character just use that character to support the "good" characters and let the "weak" character die. Once the "weak" character dies, it will be replaced with another character almost immediately. Keep supporting your "good" characters and let the "weak" ones die until you have the 3 characters you wanted. Use this tactic to get your desired party at the first form Ultimecia takes or the first fight since shes not too hard to defend, but dont kill her yet before you get your desired party.
Before you get rid of her, summon Cerberus and cast Shell and Protect on your party then quickly end her with Aura driven limit from Squall. When shes done for, she will summon Griever.
Now things get really hard. Make sure everyone is able to revive a dead character. Triple cast your strongest spell, and cast Aura like crazy and pound Griever with your Limit Breaks. Keep your Protect and Shell status in check and recast them when they wore out. Upon death, Griever will cast Shockwave Pulsar that will eat up your HP for more than 6000 HP, so try to keep your HP up by triple-casting Curuga.
The third form can erase your party's HP for 2000-3000 at a time. Your best action to take would be triple casting Curuga and continue Aura driven limits, and hope you can kill it.
The final form has the most powerful attack of all: Hell's Judgement. This deathly blast will send every character's energy plummeting to a miserable 1 HP. Barely alive, triple cast Curuga. Again, your only hope is Triple casting powerful spells and Aura driven limits. When you see Ultimecia "Draw Apocalypse" on itself, thats your clue to do two things, get your HP to the max and Shell yourself cause 7000 HP of hurt is coming your way. Draw the Apocalypse Spell and Triple cast it to teach Ultimecia a world of hurt. After a long, agonizing, painful battle, hopefully victory was yours.......
Here are more tips in defeating Ultemicia....
Tip by Don
1. Use the magic Meltdown once on Ultimecia in every phase of the battle. This will definitely add more damage to her on every magic you'll use.
2. Junction your party members with Mag+60 or higher. For me, magic does more damage than physical attack.
3. When this is done, cast Triple Magic, Meteor on her. I was able to damage her 10000Hp on one Meteor alone. Hopefully, you'll be able to damage her 30000Hp after your turn.
4. If you only have a few Meteors with in your inventory, you can junction the Expend2-1 ability from Bahamut and Cereberus. Only 1 magic will be used on Double.
5. I use megalixirs to completely recover all my members Hp and Status. No need for Triple casting Curagas and Ensunas. You can have 100 megalixirs by using the Quezacotl's CardMod ability on Bahamut's card. |