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Final Fantasy 7
Easy Chocobo races:
Hold L1 + L2 + R1 + R2 while racing a Chocobo to slowly restore energy.

Unlimited items:
This trick requires the W-Item materia. The materia is obtained after your party parachutes back into Midgar in Disc 3. After entering the subway tunnels in Sector 8, your party may walk away from the screen and encounter the Turks, or walk towards the screen to reach another subway section. Select the second choice and follow the subway tunnel until it ends at a dead end with the W-Item materia.

Equip the materia on the character with the item to be duplicated. When a battle begins, select the W-Item entry on the battle menu, select an unimportant item and use it on any character. On the second item choice, select the item to be duplicated by pressing Circle, then press X to cancel your selection and increase the number of that item in inventory. Repeatedly press Circle followed by X to accumulate 99 of the duplicated item. Note: This will only duplicate item selectable in battle and can not be used to duplicate the various sources, materia, weapons, or armor.

Easy Battle Square handicaps:
Rapidly tap Square during the "slot machine" handicap sequence in the Battle Square section at Gold Saucer. The slots will slow down, allowing an easier selection of your handicap. Note: This trick will also work in a similar manner with Cait Sith's limit break.

Refill HP:
Cast Regen-All on your party, then quickly open the PlayStation lid when all opponents have been defeated. The game will be unable to load the victory screen, and may glitch while the HP for each party member fills. After everyone is at full health, close the lid to resume the game.
Information in this section was contributed by Cloud Strife.

Cast magic three times at an opponent:
Have all characters have Reflect status. Cast any attack spell on all three of your characters. The spell will bounce three times into the enemy, each with the attack power of a full spell.
Information in this section was contributed by Cloud Strife.

Hint: Extra money:
Sell a Master level All materia to get 1.4 million Gil. Since another All materia will appear when the original reaches master level, there will be no loss in usefulness.
Information in this section was contributed by Thug.

Hint: Nibelheim safe combination:
The combination to the safe in the old mansion in Nibelheim that contains the key to enter the basement (and get Vincent) is Right 36, Left 10, Right 59, Right 97. Note: Push the button used to talk to people to select each number. After opening the safe and fighting the monster inside, a key to the other part of the mansion and Odin summon materia will be found.
Information in this section was contributed by Kevin Nutter.

Hint: Finding Vincent:
Take the key from the safe that contained the Odin summoning materia in Nibelheim. After defeating the Boss, Lost Number, walk down into the basement. Open the door that was previously locked (right before enter the room with Sephiroth). Talk with Vincent, after finding him inside the purple coffin. When leaving the room, he will offer to join the party.
Information in this section was contributed by Evan.

Hint: Bahamnant ZERO Summon Materia:
Walk around after boarding the Shinra No. 26 spaceship on disc two. Your party will be able to go down to the space pod or up the ladder to the right to the huge materia. Go to the huge materia and use the talk button at the tall glass to speak with Cid. He will explain the controls in this part of the game. Talk again at the case and enter the password Circle, Square, X, X to collect the Key Item "Huge Materia". After travelling to Cosmo Canyon later in the game, talk to Bugenhagen. He will take your party up to his observatory. Approach to the Blue huge materia and get closer. Your party will receive the Bahamnant ZERO summon materia.
Information in this section was contributed by Kevin Nutter.

Hint: Materia to beat Weapons:
Use the following steps to make the battle with the Emerald and Ruby Weapons easier. Note: This must be done after Meteor is summoned and the Highwind is in your possession.

1. Before fighting either Weapons, find and equip the Morph Matera before returning to the Undersea Reactor in Junon. Go through the sight-seeing tunnel (where the ocean can be viewed) and enter battles until the Ghost Ship appears. Use Morph when the enemy is low on HP to change them into an item called "Guide Book".
2. Leave Junon and return to Kalm. Go to the last house on the right, next to the bar. Go upstairs, where an old man will be encountered. He will explain how he wants to understand the afterlife, and ask you to find three items: Guide Book, Earth Harp, and Desert Rose. He will notice that you already have Guide Book and give you the Underwater Materia.
3. Equip the Underwater Materia. It does not gain AP and will not duplicate. This Materia removes the time limit when Emerald Weapon is encountered.
4. Defeat Emerald Weapon (a few mastered Mime and Knights of the Round will be helpful) to receive Earth Harp. Take it back to Kalm and give it to the old man to receive Master Summon (Red), Master Magic (Green), and Master Command (Yellow) Materia. These Materia can not level up or duplicate, but have all the abilities of their single counterparts. Master Summon grants all Summons for as long as MP are available. A similar effect is also used by Master Magic. Master Command is a little difficult to work with, but is still worth it.
5. Equip the new Materia and ram into Ruby, who is minding its own business in Gold Saucer. With luck, the single character Ruby allows to stay and fight will be ready to deal with this massacre.
6. Defeat Ruby and take Desert Rose to the man in Kalm to receive a Gold Chocobo. You probably will already have one, as Knights Of The Round is required for the Weapons battles. A good combo to use against the Weapons is HP Absorb + Knights (mega damage and mega boost in HP).

























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