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Chocobo Breeding


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You're going to need a lot of money, patience, and luck if you want to
raise chocobos. The payoff is that you can breed chocobos that can fly,
swim, climb over mountains and go to places normal vehicles can't reach.

Here are some brief instructions. Remember, there is a random element
to Chocobo breeding, so it may take a couple of tries to get the kind
of Chocobo you desire. Also, be sure to save after correctly
completing a step as you'll undoubtedly have to reset a couple of
times during the breeding process.

- After getting the Highwind in Disc 2, return to the Chocobo Barn.
You can purchase stalls from Choco Bill for 10000 gil per stall,
and you'll need at least four stalls (you can purchase six total).
Remember, after you don't need chocobos any more, you should just
kick them out to make room.

- Before you can start breeding, though, you need to stock up on
supplies. Fly to either Bone Village or the Chocobo Sage's
house. If you run around on the grass, you'll eventually fight
an enemy called Vrakoladus. Fight that enemy three times,
stealing a Carob Nut from it each time (you'll need the Steal
materia first). Then, go to the Goblin Island or Round Island
and steal a Zeio Nut from the Goblins that live there. Finally,
go to the Chocobo Sage's house and purchase 40 Sylkis greens
from him.

- Equip a Chocobo Lure materia. Fly to the chocobo tracks near
the Gold Saucer (by the shore), and capture a chocobo. Press
X to dismount from the chocobo, and choose the option to return
it to the Chocobo Barn. You need to capture 2 chocobos from
here, although you can get the other chocobo later or not get it
at all, if you wish.

- Now, fly to the chocobo tracks near Mideel. Capture a chocobo
here, and send it back to the Chocobo Barn.

IMPORTANT NOTE: The gender of a Chocobo is not determined until you
return to the Chocobo Barn and name them. Therefore, it is advised
that you save your game before naming them. That way, if you don't
get the kinds you want (see below), then you can reset and try naming
them again and seeing if their gender changed.

- Return to the Chocobo Barn and talk to Choco Billy. Name your
Chocobos (this will put them in the stalls). Now, go up to
your chocobos and examine them by pressing O. You'll want to
make sure that you have one male and one female (or two males
and one of any gender, if you caught three chocobos).
Furthermore, one of them should be the running kind (usually
you'll want the females), and the other should be the walking kind
(usually, this should be the males). Your third chocobo needs to
be a 'runner' type.

- So, you have at least one male and female, and one is a walker
and the other is a runner, right? If not, you'll have to
release the chocobos that aren't the ones you want and go and
capture more (or reset, if you heeded the important note).

- Choose to mate the chocobos, and tell Choco Billy that you
want to feed them a Carob Nut as well. Hopefully, you'll
get a colored chocobo the next day! It should be green or
blue. If not, you'll have to reset and give it another go.
Keep note of your baby chocobo's gender--it's very crucial
later on.

IMPORTANT NOTE 2: Later on in this process, you can race chocobos at
the Gold Saucer (see below). However, if you have trouble getting the
correct type of chocobo during these few steps, you can optionally
choose to race them. The better your chocobo's race class is, the
higher chance you have of getting the needed color type of chocobo.
Remember that you don't _have_ to race your chocobos, but the chance
of getting a new type of chocobo is very low otherwise.

- At this point, waste some time, then mate your unused 'runner'
chocobo with the green chocobo. You can repeat the last few steps
(get a chocobo from the Gold Saucer, get a chocobo from Mideel, make
sure they're both the correct types, and breed them using a Carob
Nut). Or, if you got two other chocobos the first time around, you
can then breed them together. Your third choice
is to use the same pair of chocobos that you just breeded. In
that case, you'll have to waste some game time, as chocobos that
have just mated can't do it immediately again.

- In any case, you'll want to breed your chocobos together and get
a blue chocobo, using the steps outlined above. Your blue chocobo
MUST be the opposite gender of your green chocobo, or you can't
mate them. Feed the blue chick and the green chick 10 Sylkis
Greens each.

(these next 2 steps are optional)

- Get in the Highwind and go to the Gold Saucer via North Corel's
ropeway. Go to the Chocobo Square and talk to Ester. Tell her
that you want to race using either your green or blue chocobo.
The goal here is to keep racing until your chocobo's race level
reaches A. To do this, win the races consistently; it will take
a couple of tries. To insure winning, just use Automatic Mode
for most of the race and hold R1 + R2 to recover lost Stamina
while racing, or all four shoulder buttons to run faster. After
one chocobo has hit rank A, do the whole racing process again with
the other one.

- Once your green and blue chocobos are both rank A, return to the
Chocobo Barn. Breed the two chocobos together, using your last
Carob Nut (refer to the above steps for help). If everything
worked out, you'll have a black chocobo.

- Fly to the Northern Continent (the snowy one), and look for
Chocobo tracks on the western edge of the continent. Land and
then capture a chocobo at the tracks. Return to the Chocobo
Barn and name it (it should be the opposite gender of your
black chocobo, and should be the 'dashing' kind--it runs very
fast with it's head down).

(this step is optional, but you still have to feed them a Zeio Nut)

- Now for the fun part. Feed 10 Sylkis Greens to the black chocobo
and the dashing yellow chocobo. Then, go _back_ to the Gold
Saucer and race both Chocobos up to race class A again! When
they're both at rank A, go back to the Chocobo Barn and tell
Choco Billy that you want to mate them, using the Zeio Nut this
time around. With a little luck, you'll get the Gold Chocobo!

Unlike wild chocobos that you can catch, the ones that you've named
are tamer, and if you get off them, they will stay where you left
them until you get back on. You can also ride a tame chocobo into
the Highwind and transport them around with you on the airship.

YELLOW CHOCOBOS can go anywhere you can normally get to on foot. The
sole advantage is that a chocobo is a lot quicker than walking.

BLUE CHOCOBOS can walk along rivers, but they can't go past waterfalls.
They can also walk in shallow water, just like Cid's airplane could.

GREEN CHOCOBOS can run over mountains, even the pointed mountains by
Nivelheim. They can also dash over _most_ cliffs and drops.

BLACK CHOCOBOS can walk along rivers and move around in shallow water.
They can also run over mountains and cliffs. Unlike the blue or green
chocobos, the black variety can go over any cliff or drop: even
walk up or down waterfalls, enter the canyon surrounding the Ancient
City, or walk _over_ the ice forest that you have to traverse in Disc
2 after the snowboard scene!

GOLD CHOCOBOS can do everything a black chocobo can--they can also
walk in the ocean, allowing you to go anywhere you want, even into
the desert surrounding the Gold Saucer (just like the Saucer
vehicle). Truly the ultimate in transportation!

In case you didn't know about it, you can rotate the chocobo you're
viewing when using the various options in the Chocobo Farm by holding
the R1 or L1 buttons :)





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