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final fantasy 8
FINAL FANTASY 8 WALKTHROUGH


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Welcome to Final Fantasy 8. this is my first walkthrough so E-mail me if you have any problems.
(A)BALAMB GARDEN
(B)FIRE CAVERN
(C)DOLLET CITY MISSION
(D)GRADUATION BALL
(E)A NEW MISSION
(F)LAGUNA'S SCENARIO
(G)TIMBER STATION
(H)LAGUNA'S SECOND SCENARIO
(I)GALBADIA GARDEN
(J)TOMB OF THE NAMELESS KING
(K)BACK TO GALBADIA
(L)RINOA MEETS EDEA
(M)THE ASSASSINATION ATTEMPT

DISC 1:(A)BALAMB GARDEN: After the intro FMV, Squall awaks at the infirmary. reply to the docter with either of the choices. After the short conversation, Dr Kadowaki contacts Squall's teacher. Ouistis enters and ask Squall to follow her to the classroom. Walk down the corridor with her and eventually another FMV section kicks in. After Quistis speaks to the class, you regain control of Squall. Talk to Quistis and she tells you to go to the cave of fire and find the GF monster, IFRIT. Go back to your seat and press X to access the Balamb Garden Network. Pick the first option [tutorial] to receive your first two GF [Guardian Forces]: Quetzacolt and Shiva. Exit the network and leave the classroom. Outside, walk down the screen and a girl runs into Squall. Opt to show the girl around and head right to the lift. There is a man dressed in yellow, talk to him to get severn cards and instrutions.Enter the lift and head down to the first floor. There's a sequence where Squall explains about the layout of the Garden. Once back in control, head to the Save Point nearby. Walk into the Save Point, press O and select save to store your position. head downward and eventually you reach the Central Gate. go through the Red Gate and continue to find Quistis outside the main gate. Talk to her then exit to the World Map you can save at any time.

(B)FIRE CAVERN: Go to the right of the Garden to find the Fire Cavern. Speak to the two guards at the entrance and select (20 miniutes to get a good seed rank but if your felling you could even select 10) then enter the cave. It's worth nothing that in here that in here the enimies are waek againstCold spells. Follow the path through the cave until you reach a fork. Take the right path and draw magic from the draw point (FIRE). Now take the middle path to a fire pit. you now have to do battle with IFRIT. After Quistis leaves you head for the dormitory in the main building. Stand next to the bed, press X and choose to change clothes. Go back to the Lobby and meet a new recruit, Zell Dincht. After some chatting, the President, Cid, briefly explains the mission. once briefed head out to the main gate and get into the waiting vehicle. A short scene follows then you take control of the car.

(C)DOLLET CITY MISSION: Drive the car across to the left and into the Balamb Port then head down into the harbour to find a waiting boat. Follow every one inside then get a further briefing on your mission by Sue. After the briefing, Sue leavs. Talk the other members of the party then head outside to trigger a lenghty FMV section. Once you arrive on the beach, follow Seifer and use the Save Point ahead. Continue further into the city and your faced by two Galbadian soldiers. They aren't strong so use them to stock up on magic by drawing spells. Continue to follow Seifer until you rech the square. There's a number of soldiers on the way so be prepeared. After Seifer gets bored, talk to the dog and Seifer chasses it away. The dog howls and six Galbadian soldiers march in. Seifer tells both Zell and Squall to chase them, so run after them. Once the soldiers have been chased away, follow Seifer again. There are a number of random battles on the way but nothing to trouble you. Once you catch up with Seifer talk th wounded soldier on the steps. The soldier gets dragged away and ripped up. you now have to do battle with the sub boss HEDGEVIPER. Continue up the stairs and head for the EM tower. Here you find your team hidding at the cliff in front of the towers enterance. Watch the short conversation between the two guards then Seifer runs of and another FMV section kicks in. A gil dressed in the SeeD uniform appears, she's called Selphie (NOTE: She has spells drawn by Seifer). Follow her over the cliff and approach the tower, then after watching the conversation between Wedge and Biggs enter it. Now head inside the tower, equip GFs to your party and draw from the draw point to the left. Use the save point to the right then get into the elevator. Watch the FMV once you're at the top of the tower. You now have a short chat with Biggs which Seifer apperas and you have a boss fight on your hands.(MAKE SURE YOU DRAW THE GF SIREN OF THE ELVIOLE THE BIG THE MONSTER DRAWING THE FIGHT IT WILL LOOK LIKE THIS ????). Once the boss has been defeted there's a short conversation. Seifer leavs and tells you that you 30 minutes to get back to the boat. Quickly get to the elevator and head back down. As you head down, Biggs activates a crab robot on top of the tower. At the bottom restore your party members HP and save your game. Leave the tower to face the robotic crab X-ATM092. When you reach the beach, an FMV sequence of the boss getting wasted by Quistis and the party escaping on the boat kicks in. Once back at the harbour head back through the town to the hotel. Pay 100 gil to stay there, which recovers lost HP- also save your game. There's a couple of useful and interesting bulidings in Balamb to look out for. The first is the Weapon shop. secondlly is Zell's house where you can pick up a copy of Timber Magazine. Once you finish head back to the Garden. Go towards the Lobby to meet Qistis, Cid and Sue at Balamb Garden directory. Talk to Cid and when the chat's over and head to the right to meet Seifer talk to him, then Cid enters and talks to Seifer. He tells Seifer that he has failed the SeeD mission because he ignored orders. Go to the elevator and you hear an annoncement that all Garden cadets are asked to head to the classroom located on the seconed floor. Go to the classroom and talk to every one whoes there. Soon after, a Garden Faculty appears to announce the results. Squall and Zell both pass and your shone your marks.

(D)GRADUATION BALL: Enter the room to the applause of the other students and you're then transported to the Dormitory. Stand next to the bed, press X and change into your uniform. Save your game then talk to Selphie to trigger the infamous ballroom sequence. You return to control Squall outside on the balcony and change into yuor lesiure clothes in the dorm. Proceed to the traing centre and meet up with Quistis in the hallway. Traing centre you may enconter a T-REX but is wise to run away at this stage. When your in the training ground go straight to the bridge but just before the bridge take a left but be sure to use the save point nearby. After conversation, head right and absorb ice from draw point by the edge. Continue right and cross over the bridge. check your characters before you go down stairs and get ready for a boss battle.

(E)A NEW MISSION:exit the area. Quistis then instructs Squall to meet next morning at the central gate. Go back to dorm where Squall then goes to bed.when he awakes save your game and follow Quistis previos intructions. Find Cid, the garden faculty and Selphie. Talk to Cid to be briefied, shortly after Zell arrives on a hover-board. Cid then gives you the magical lamp witch you can summon GF diablos from (but be sure to save your game as he is very tricky to beat). Exit the garden and on to the world map, then head for Balamb city. Find the train staion and pay 3000 gil. Follow others through door talk to Zell then talk to Zell again then shortly after Selphie enters. the party then fall unconcious.

(F)LAGUNAS SCENARIO: The story now switches to a soldier called Laguna and his two friends. Follow the path and draw cure from the draw point. There is also another draw point ahead containing water. Continue and enter truck which takes you to Galbadia. Head down to find a hotel. Enter and use save point, walk down stairs to the right and enter the bar. Talk to the waitress and a lady appears and plays the piano, after a long sequence the lady sits with Laguna. Once she leaves go back to the reception. Ask for the ladys room. The game cuts to Laguna and the lady upstairs. After talk screen fades and returns to Squall.

(G)TIMBER STATION: You eventually get of train in Timber,walk down steps and approch man at the bottom. He invites you on another train. Once on trian you have to get RINOA. After short chat she leaves the room. Follow her meet at bottom steps to be breifed about next mission. You now find yourself on top of train. Jump across the train and start the codes (CODE SEQUENCE:T=1,C=2,S=3,X=4). Squall then prepares the device and rinoa tells him the codes to enter. (DONT GET SPOOTED BY SOLDIERS AS THIS REDUCES YOUR SeeD RANK). Once on the trian use the save point and talk to Watts and prepare for boss battle with the PRSIDENT. Once you beat the boss you find yourself back on the trian. Talk to Rinoa and you recuve to pieces of paper (MESSAGE FROM CID). Rinoa then joins your party. Use the save point and talk to Watts to find yourself back at Timber Station. Go to the pet shop to buy some really cool things for your GFs including pet magazines for your new member Rinoa. Head into the town until you come across two Galbadia soldiers that fight you. Go back round the station until you see a buliding with Timber manics on it. Enter the building and search the magazines on the right hand to get a GIRL NEXT DOOR MAG. Enter the room on the left to find a draw pont which contains ice. Leave and go down the steps to the Pub. In the Pub talk the man dressed in purple and select the right option. Head into the door and use the save point then folow the path to the huge tv screen. After long inro follow the left path to enter the Station. After the sceen with Seifer follow Quistis and Rinoa to the house next door to Timber manics you find yourself hiding up stairs. Talk to every up stairs then leave and head right to the Pub Stairway where you meet Zone again who gives you tickets for the train. Cross the bridge and chosse to board the train. Talk to every on the train on the train you then here that screeching and your party fall to sleep.

(H)LAGUNAS SECOND SCENARIO: The game switches back to Laguna. Make your way to the mining building on the left. Follow the path until it splits up, take the right hand route and draw from the draw point. Go back and the left route and and proceed down the ladder and into the mine. Go left and follow the path through the mine until you come out of the pipe and examine the pile of scrape to get an item. take the path upwards until you reach a boulder and fuse. Press X at the fuse and chosse the first option to sent the bulder rolling. Continue up the path and draw cure from the hidden draw point underneath the rock on the left. Head up the staris until you reach a split. Go left and find an opening. Use the save point and continue through the opening until yourself on top of a cliff you now do battle with a number of Esthar soldies. You now see Laguna push the other two of cliff and climbs down himself.

(I)GALBADIA GARDEN: The pary wake up in the forest and are left with only 1 HP left! The group leave the forset and appear in a desert area. Head upwards and a little to the left to find Galbadia Garden enter and watch the FMV. When your inside the garden head go to the main gate, go trough the gate and to the main hall. Draw haste fom the yeloow light in the center. Take the top route and head up the stairs. The top of the stairs enter the room next to the guard. Talk to the Zell and Rinoa then talk to Selphie to see Squall storm out. Go downstairs and head for the main hall. You now meet Fuu-jin and Rai-jin who are very good freinds with Seifer. After the chat go to the main gate and meet Quistis. Leave with her and talk to her. Your others party members head for the doorway. Talk to Rinoa and Dodonna arrives in a car. Dodonna introduces you to a new party member IRVINE KINNEAS. After you talk the group exit and return to the world map. Once on the world map go to the train station and pay the guard and get on the train. Talk to Selphie in the other cart and after the train arrives in Galbadia City. Once you arrive at the station head down the escalator. After head upwards and into the city. When the bus turns up talk to the bus conductor next to the fountain and get on the bus. At the next stop get off and talk to the soldier. The soldier tells you that you need a password to enter the mansion so he tells you to go to the Tomb of the Nameless King. The soldier gives you a map and take up the offer to rent a car.

(I)TOMB OF THE NAMELESS KING:Once on the world map turn 90o degrees left so that you are facing in the oppisit direction you should then see the bit off land that in the north,east direction, follow it to the end and enter the tomb. Once inside the tomb continue forward until you see the gublade examine it. Take note of the number and continue taking every right hand turn. After which you will encoter a stone Gusse what another boss fight. After you beat the boss continue taking every right hand turn again until you reach a dam pull the lever. After continue taking every right hand turn until you rech a room with gears press the swicth and whitness the bridge fall down. After this sequence exit the tomb by holding select and pressing x. Once you are out of the tomb save your game and, enter and and continue straight until you find the bridge. Now beware to fight a boss battle. After the fight you obtain the GF Brothers and their cards. Now head back to Galbadia.

(J)BACK TO GALBADIA:Once in Galbadia head to the mansion and give the man the code(dont forget to give him the number in lowest first E.G 452 should be typed as 254). Once outside the mansion use the save point and proceed. When in the mansion talk to Rinoa. After a while,Colonel Carway enters and breifs you about the mission after this Rinoa leavs. Carway thens takes you outside and briefs you even further on the mission just follow him around and talk to him to learn more about the mission. When you arrive at the
large gates, talk to Caraway to end the breif. Now follow him to the mansion. The group splits into two parties and you regain control off squall, follow Caraway and he leads you to the presiedential mansiion. A short sequence follows you regain control Quistis. Return to the colonels mansion where Quistis and her partie get locked in.

(L)RINOA MEETS EDEA:You're now in control of Rinoa use the save point to the left. climb up the crate thats situated next the van. Continue climbing until you reach the ledge on the side of the buliding then go to the left. Go to the ladder on the left side of the building. Make your way onto the roof and enter the mansion. Approach the chair in front of you and examine it. This triggers a lenghty FMV sequence of Edea addressing the crowds outside. Edea kills the president and summons two monsters that attack Rinoa. Now in control of Quistis examine the cabainet on the left and pick up the glass. Walk up to the statue in the top left corner of the room and put the glass in the hand, which now opens a secret passage. Enter the passage and contiue down the basment and use the save point then proceed down the laddder to the sewers. Jump over the watter wheel and on to the higher walkway to trigger a FMV sequence. The plot now switches to Squall and Irvine who have save Rinoa. Follow Irvine who sprints into the crowd and into the mansion grounds. Equip Irvine with a GF and use the save piont. Climb up the crates and onto the van the same way as Rinoa did. Continue across the roof to find the dead presiedent ignore him and head into the door. Enter the door at the end to find Rinoa and a boss fight. (DONT FORGET TO DRAW GF CARBUNCLE OF THE BOSS). After defeating the boss, Squall tries to help Rinoa. Exit from the area into hallway. To the right is a trapdoor, use this to reach the city clock. you find the sniper rifle here, as this is where Caraway told your team to assassinate Edea. Now back to Quistis and her team. The seweres form a complicated maze and first seems difficult to get out of. your objective is to get on the other side of the walkway. Once you reach the save point use it and climb the ladder to get on the top of the buliding. A short FMV follows, when prompted go to the panel on the left and press x to close the gate. At this piont the clock rises with Squall, Irvine and Rinoa on board.

(M)THE ASSASSINATION ATTEMPT:Talk to Irvine who is aiming at Edea. Irvines shot is deflected by Edea's magic. Squall say's a few words and your shown the menu. Equip all the GFs to Squall, Irvine and Rinoa. Exit and watch another FMV section. After storming the trapped victims, Squall has a chat and he now has to fight seifer one-on-one. Once Edea has been defeated she musters some strenght and summons an ice attack directly at Squall. Squall is hit and falls from the top of the building. Rinoa reaches for him and Squall closes his eyes. CONGRATULATIONS YOU'VE JUST COMPLETED DISC 1.



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