Codes and Walkthrough
Codes
Advanced Items Early
After beating the earth fiend, you can get the canoe from the circle of sages at crecent lake. After getting the canoe go to the ice cave and get the floater, then go to the castle of ordeals and get the rats tail (having fire 2 or 3 helps alot). Go and get all of your guys upgraded and then get 50000 gp's and go to the caravan and buy the bottle, go to Gaia and get the oxyale from the farie, go into the submarine at onrac and work your way up stairs and get all the treasures in the top room. Don't worry, there are no enemies in this room. GET THE SLAB then get out of there. Go to melmond and learn Leifinish, then go to Leifin and get the chime which lets you into the mirage tower. After that go take the canoe up past Onrac and into the waterfall to get the cube from the robot. Go through the mirage tower (collect treasures if you think you can, need some luck here) and go to the sky castle to get the adamant then get out as fast as you can and go to the dwarf. Get excalibur. By now you should have very advanced equipment and you haven't even fought the fire fiend yet. With some luck you can pull this off and the rest of the game should be a lot easier.
Submitted by David (yoonjong@teleport.com)
Beat the Kraken Easily
When you fight Kraken, just use Lit3 over and over again and he'll be fried in no time. It helps to use fast on the black wizard so he can cast Lit3 quickly.
Submitted by tmog1@hotmail.com
Bonus Game
Get on the ship and press A+B 55 times. You'll be taken to a screen with a game where you can play a sliding puzzle game.
Submitted by David Colfack
Easy Money with the Ship
Get the ship and save at the first town (30gp INN). Save and TURN THE NINTENDO OFF. Don't reset or it won't work. Turn it back on and restart your game. Head south and back to you ship. Keep sailing south and you should get attacked by KYSOKUS, the blue pirates. These will always attack you if you follow this process, allowing you to earn 2000gp in about 4-5 fights. You can then buy the good LV 4 magics and good weapons/armor to make leveling up easier before going after the crown.
Submitted by Ravin Lunatic
Find Master Unne
To find Master Unne, the professor who studies Lefineish, get the Slab from Kraken's Castle Underwater. To understand the Lefineish, Master Unne MUST decipher the Slab. Take the Slab to the village that the Vampire destroyed the clinic in. (If you are confused, it's the first town you go to after Nerdrick destroys the rock with TNT. ) He is in the Upper-left corner of town, by the graveyard. Once he deciphers the Slab, go to the Lefineish's Village!
Submitted by Sephiroth
Quick Experience
1. Through the mountains near Pravoka & North you will find a spot where you can only go back. Walk back & forth on the very top row of 2, you will be attacked by Frost Wolves, Giants, Tryos, and other Nthern World Enimies.
2. In the Earth cave go straght west on the first floor till you loop around. You will be attacked by Giants & Igaunas each step.
Submitted by cigus@erols.com
Secret Magic Shop
In the town of Lefein (the last town) go to the northeast corner and find the hole in the wall. go through it and keep going till you reach a building. Inside you will find the White Magic spell LIF2 which brings a warrior back to life with full HP and the black magic spell NUKE, which does roughly 400 points of fire damage to all enemies. They are both level 8 magic and can only be learned by the wizard of a matching color.
Submitted by Big C (cigus@erols.com)
Warmech
In the sky castle, there is a long bridge just before you fight Tiamat. On this bridge it is possible to fight an enemy even more powerful than Tiamat herseif called Warmech. Warmech has 1200 HP and can cast some mean spells like nuke. If you encounter it just use Nuke and fight with your Master Knight or Ninja. Heal with the white mage. The warmech is a powerful foe and fighting him is optional. If you can kill him than you truly are a Final Fantasy Master.
Submitted by tmog1@hotmail.com
World Map
To bring up the world map press SELECT and B at the same time. A map should appear with towns and levels marked.
Submitted by MIKEMO@JUNO.COM
Walkthrough
Date: 10 Jun 99 13:36:36 PDT Final Fantasy I Walkthrough Version 1.1 Introduction: Okay...why did I create this walkthrough?...well, I'm creating a website on all the Final Fantasy's and this is the first one...naturally. Also, I kinda saw a need for it. There's not too many walkthroughs on this game out there and this is one of the best Final Fantasy's...in my humble opinion. So, its here. Eventually, I'll have one for every Final Fantasy that came/will come out. If you want to see my website its at www.geocities.com/~essex28 and if you want to see the HTML version of this walkthrough, just go to my websites Final Fantasy I section, then to the Walkthrough section. If you have any problems, or suggestions, email me at essex1028@usa.net and I'll work on them. Thanks alot and enjoy... Revisions and History: 6/08/99: Finished the first revision of the walkthrough 6/10/99: After looking through other information, found the one secret in the game and added Legal Stuff for revision 1.1 Legal Stuff: This walkthrough was created by me and only me. Feel free to distribute it to any website or other medium you'd like, however, do not alter it in any way, or charge people for looking at it...thanks! Starting the Game: When you start a new game, you first have to select your party. Now there are a couple combinations you can use for your party: I. Basic Fighter, Black Belt/Thief, White Mage, Black Mage This is a good all around party. It has the powerhouse(Fighter), the speed character(Black Belt/Thief), and the main magic users. This is a good party for beginners. II. Basic #2 Fighter, Red Mage, White Mage, Black Mage This is a great group for a non-specialized group. It has the powerhouse and the main magic users. It also includes a mediary character. The Red Mage is one the more underused characters that I've seen, but he is really good to have. He can use the basic spells(up to level 4) of both white and black, and also has access to most of the armors and weapons. This is a good all around party, and its the one that I use mostly. III. Heavy Power Fighter, Fighter, Black Belt/Thief, Red Mage This is a good group if your not into heavy magic use. It has a Red Mage which allows for some basic magics, but overall is focused towards attacks. This is a party for those people who don't like to use magic. It can be difficult to use as healing can become a problem and there are the monsters that will be more difficult to defeat without spells like STUN and SLP, such as Kary. IV. Heavy Magic Red Mage, Red Mage, White Mage, Black Mage This is a group that you can use if you into heavy magic use. The Red Mages allow you to have some physical attacks, but the main focus of this party is to use magic. It can be really expensive as time goes on and the spells become more and more expensive. Also the defense in this party is lacking. This is another party that I wouldn't reccommend except for those people who want to spend alot of time on this game. After you select each of the party members, you get to name them. For this walkthrough, I used the Basic #2 configuration, so...here we go: Coneria and the Temple of Fiends: You start out the game directly below Coneria Castle. Go up and into the castle. Talk to the people in the castle and explore all the rooms. You'll see there are 2 rooms that can't be opened because you don't have the key. Don't worry about it now, you'll get it later. While talking to the people, you'll find out that a man named Garland kidnapped the princess and it falls upon the 'Light Warriors' to take up the job. Leave the castle and go to the town. Buy some basic equipment first, then go and walk a bit on the outside to level up. I recommend leveling to about 4th level at least. That gives you enough gold to purchase the good equipment(Rapiers for Fighter/Red Mage, some items, including at least one tent and some decent spells for your characters. After you've finished leveling, follow the land to the northwest. When you reach the top, you'll see the Temple of Fiends. Use the tent to save the game and heal up any damage done to you on the way up. Then enter the Temple...now, you can go around and explore this dungeon a bit, but you'll only find three chests, with a CAP, HEAL, and TENT, not really worth the effort considering the enemies in this area. Your best bet is to just go straight up to the center room and talk to the man in there. He'll talk to you and draw you into the obligatory villian fight. He's not really difficult, just 100 HP. Use your FIRE/LIT spells and keep up with the CURE spells and you should defeat him with no problem. After you kill him, go up and talk to the princess and she'll warp you back to the castle. Talk to her again here and she'll give you the LUTE. Nothing you can do with it now, just hold on to it. Talk to the King and he'll reward you by building you a bridge just north of the castle. Exit the castle and stock back up at HEAL potions and a TENT or two, then travel over the bridge. After a brief interlude you can continue forth. Matoya and Provoka: Head northeast from the bridge until you get to a cave. Go inside(don't worry about saving, there aren't any enemies in here) and you'll see one room and a few dancing brooms. If you talk to them, you'll here them say TCELES B HSUP. This is their way of saying PUSH B SELECT. If you do that on the overworld map, you'll get a map of the world. Continue into the room of the cave and you'll see alot of skulls, a couple treasure chests and a lady up at the top of the room. If you talk to her, she'll tell you that someone stole her CRYSTAL. A mystery for another day...get the treasure and push ever forth to the southeast this time. Be careful in this area, there are powerful monsters like Ogres and Creeps about that can put a serious dent in your party. If you're outmatched, just RUN. Its what the command's there for. Continue on until you get to the town of Provoka. When you get here, talk to the people except the black clad figure in the northwest side. They'll tell you that their town has been overrun by evil pirates and such. Go to the Inn and rest up. Upgrade your weapons and armor. Buy some of the new spells. LIT is a good one as is SLEP. When your ready, save the game one more time and go talk to the black-clad figure. His name is Blinky and he's one mad customer. He'll draw you into a fight with 9 pirates. This is a simple battle, despite the number of enemies. Your best bet is to use the SLEP spell which usually puts about 5-6 of them to sleep. Then start picking them off one or two at a time with your attacks and spells. After you win the battle, Blinky will submit to you and offer you his ship. Now you can sail the open seas. Save the program and board your ship. Elfland and The Marsh Cave: Take the ship south and a bit west and you'll see a port with a large forest below it. Dock your ship and walk down to the town there. After talking to the townspeople and going to the shops, you'll find that this is an expensive place. The best weapon, the Silver Sword costs 4000 GP and the Magics are in the 1000 GP range now. Time to level up. If you want to DO something while leveling and gaining that gold, go to the castle in the center of the town. Talk to the people there, and you'll find that the Prince has been put to sleep and that the Dark Prince may be able to help. If you travel northwest, you'll run across the Dark Prince's castle. Go inside and talk to him, and he'll say that he's lost his CROWN in the Marsh Cave to the south. DON'T GO THERE YET! Travel back to Elfland and build your levels. Gain some gold to buy the weapons, armor and magic that you need. Gain up the levels until you can get 2 silver swords, the best armor, and FIR2, LIT2, ICE2, & FAST for your black and red mages and HRM2, CUR2 & PURE for your white and red mages. You can also go south of Provoka to fight the more difficult enemies like ZOMBULLs and TROLLs. Why the emphasis on leveling? Marsh Cave is one of the most difficult and dangerous dungeons that I've ever seen in almost any RPG. If you gain enough levels though, it can be a cinch. Level 10 or above is a good standard to go buy. Once you get to that level, make sure you have 2 TENTs or HOUSEs and go west of Elfland and south of the Dark Prince's Castle to the marshes. Keep going south to a small hole in the ground. Use one of the TENTs or HOUSES here and then enter the hole. My suggestion is to get through this dungeon as fast as you can. However, there are some rather lucrative treasures here to attain. If you feel like getting them, plan on making a couple trips. But, if your going straight to get the CROWN, go south after going in. Go down the ladder to the next level. From here go south again, make sure to go on the left side of the room though and then once you reach the wall, travel east to the set of stairs. From here, you'll see a large room with many different rooms in it. Go to the room in the second column, the third row. When you go in, you'll notice that the treasure chest is surrounded by what look like little demons, heal up and head for the chest. You'll be pulled into a battle with a random amount of Wizards. If your lucky, you'll only get two, if not, you'll be facing 4 or 5. These guys hit HARD. Make sure to use your LIT2 spells and attacks to take them down. After the battle, make sure to grab the CROWN from the chest, then head out. Make sure not to let your guard down now that you've gotten it though...more than once I've gotten the CROWN, but gotten killed on the way out. ASTOS and Melmond: Once you get out, use the other HOUSE or TENT that you have, and depending on your health and spells, either head back to Elfland to heal and then back, or just head north to the Dark Prince's Castle. When you show the Dark Prince the CROWN, he'll turn into the demon ASTOS. Now, this boss can be rather iffy. He usually will start out by trying to RUB one of your characters. It misses most of the time, but if it hits, one of your characters is automattically dead. After that, he attacks with a variety of spells. Just use your attacks and strongest spells to take him down. After you defeat him, you'll recieve the CRYSTAL. If you remember, Matoya was complaining about someone taking her CRYSTAL. Save your game and heal up back at Coneria and then head back to Matoya's cave. Once you give her her CRYSTAL back, she'll praise you and give you the HERB to wake up the Prince of Elfland. With the HERB in hand, head back to Elfland and give it to the Prince. He'll be so happy, that he'll give you the Mystic KEY. Remember all those rooms that you've run into that have been locked...well, its PARTY TIME. You can go through Astos's castle, Elfland, Coneria, the Temple of Fiends and the Dwarf Cave to the northwest and grab all the various treasures. The only one you have to go get is the TNT from Coneria. If you've been to the Dwarf Cave before all this, you'll remember that a dwarf named Nerrick needed the TNT to create a canal to the outside world. Give it to him and when you get back to your ship you'll see that now there's an opening at the west of the gulf you've been trapped in. Another point of interest. If you talk to the dwarves in the Dwarf Cave, you'll find that one of them, the Blacksmith is aching to create a really cool sword, if only he had some ADAMANT. Just something to be on the lookout for. Travel through the canal and to the east. You now have access to the entire map. If you want to check out the North, you can, but you'll notice that there aren't any ports. To continue your adventure, just go east of the canal, and you'll find a small town there. Go in and you'll notice that its not the most beautiful town you've seen. If you've talk to the locals, you'll hear that they've been ransacked by the VAMPIRE lately, he also would seem to be the cause of the rotting earth as he resides in the Earth Cave. You'll also talk to a doctor Unne who seems rather taken aback that you don't know who he is, just something to remember for later. Also You'll also see that they have no CLINIC...which means no revivals without a small trip back to Coneria. Earth Cave and LICH, The FIEND OF EARTH: So, the next heroic thing to do is find this VAMPIRE and help the villagers. If you talk to some of them, you'll find that he's in the Earth Cave to the southwest. Time for some more leveling up. If you want, you can go for some of the armor here. The Steel Mail, while the best so far is highly expensive at 45000 GP a shot. The spells are running around 8000 GP, however, you'll want to get CUR3, HRM3, and LIFE for your white mages and FIR3 for your black mages. You can also get BANE and/or WARP...although they're not necessary, they can be helpful. I usually level up about twice and get the new spells for my mages. If you want to level up more, I suggest you visit the Earth Cave now and go west once you get in. The small hallway there is known as the Hall of Giants...for obvious reasons. Almost every step here you'll run into giants and their little friends. Once you get all leveled up and ready, go back to the Earth Cave and go east and down the set of stairs to the next floor. The next floor is a maze of rooms. Go down on room, up to the right, down, down, left, down, then up again to get to the next floor. On the next floor, you'll want to travel north and west. Watch out here though. On this floor, there are monsters called COCTRICEs which can stone you just as easily as others poison or blind you. If you get in a battle with them, run quickly. But go around to the big room in the center. Once you get in, you'll see a rather ominous looking purple figure. Talk to him and you'll find out he's the VAMPIRE. Then you're drawn into a battle with him. He's nothing difficult. Just attack him with your fighters and use your FIR3 and HRM spells against him. His biggest thing is he likes to stun your characters, so watch out for that, but other than that he's really easy. Once you defeat him, check out the treasure chest to the left and you'll see that there's a RUBY in it. If you continue forth, you'll see that there's a staircase at the end, but it seems to be blocked by a PLATE. Ah well, with the VAMPIRE gone, you can go check out what the townspeople say. They're glad that you killed the VAMPIRE, but the earth still seems to be rotting. There must be something bigger down that hole in the cave. Also, if you talk to the townspeople, you'll find that there's a sage named Sarda that may be able to help. Restock your SOFTs and HEALs, then travel west. Instead of heading south, head just directly west and you'll find a cave with a small forest around it. Go into the cave and walk north. Go west and you'll run into the TITAN who looks at your RUBY and starts to drool. Give him it and he'll dissapear, allowing you access to the other side of the cave. Continue going west and then go down. The enemies here are very simple and easy to defeat. Go into the treasure room there and grab the treasures, then go back up north to the staircase. Go out, back into the overworld and go south, you'll find another cave entrance. Go in and talk to the only person in there. He'll tell you his name is Sarda and that you can use the ROD he gi Crescent Lake and the Sages: After taking care of LICH, you should be feeling rather good about yourself. Time for another small trip. Take your boat south and east, around the Marsh Cave and follow the land further east. you'll round another large peninsula, then go north. You'll see a large town to the west with a river around it, a bit east of it, you'll find a port to dock at. Go ahead and dock there, then walk to th |