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Defensive/Healing Move List


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Defensive and Healing moves are exactly what they sound like. You use a certain amount of Ki to execute the move and it either prevents an amount of your Hp. from being lowered, or it regenerates Hp. which has already been lost.

Class 1 Ki cost 6 Req. Pl.5,500
Regeneration: An ancient Namek ability used when limbs are blown off, or have become severed somehow. We are introduced to this skill when Piccolo regrows his arm after the battle with Raditz. If a Namek takes too much damage in battle he can add 200 Hp to his current amount using this techniuqe. (Nameks and Cell-Type And

Class 2 Ki cost:9 Req. Pl.7,500

Ikoukan o Hatsusei:A defensive maneuver that opens a small portal in front of the user which can absorb small energy balls. This attack will deflect most of the damge from energy ball attacks, such as the Kamehameha or the Souki Dan.

Class 3 Ki cost:18 Req. Pl.15,000
Barrier: This purely defensive technique forms a Ki-shield around the body that protects the user from Ki or similar attacks. This will protect the user for the next 3 attacks from his opponent. Although when using barrier, the user cannot attack. This move is best used for charging an attack, or doing a power up. However it may not block an highly powerful attcak used by someone with a Pl. substantially greater than yours.

Hatsu: An attack that when used will absorb part of the users opponents next attack, and convert it into Health.

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