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KEY

Y= PUNCH A= FIREBALL L= LEFT DASH
B= KICK X= FIREBALL COUTER R= RIGHT DASH

FAQ MOTIONS TRANLATIONS

DRAGON PUNCH= TOWARDS, DOWN, DIAGNAL DOWN/TOWARDS
YOGA FLAME= AWAY, DIAGNAL, DOWN/AWAY, DOWN, DIAGNAL, DOWN
SONIC BOOM= AWAY HOLD DOWN FOR 2 SECONDS, TOWARDS
FLASH KICK= DOWN HOLD FOR 2 SECONDS, UP
HADOUKEN= DOWN, DIAGNAL, DOWN/TOWARDS, TOWARDS
HURRICANE KICK= DOWN, DIAGNAL, DOWN/AWAY, AWAY
COMMON MOVES

THROW= X, MUST BE CLOSE
POWER UP= Y+B
SHORT HOP TOWARDS= TOWARDS, TOWARDS QUILKY

SENDING YOU'R OPPENT TO A DIFFRENT STAGE
KNOCK THEM SIDEWAYS= TOWARDS, AWAY, TOWARDS, X
KNOCK THEN UPWARDS= HADUOKEN, X
KNOCK THEM DOWNWARDS= HURRICANE KICK, X

3D MOVES

IF FACING RIGHT= R+Y+B
IF FACING LEFT=L+Y+B


RUSH BATTLE

When you and your opponent are standing at a certain
distance, say enough for the tips of either your fists or
feet to collide, you'll go into the rush battle. There are
two kinds.
On the ground, tap Y, B, X or A rapidly and whoever taps it
most by the end of the exchange wins and gets in an
automatic super fireball.
In the air, one player will head into the background,
the other, the foreground. Here, only the four main
buttons are used. The character in the foreground is
attacking. They use A and B. B fires a super fireball, A
fires a flurry of smaller fireballs. The character in the
background is on the defensive. The trick is to anticipate
what your opponent is going to through, and properly
defend against it. Y defends against a super fireball with
a dodge, X defends the flurry by smacking them away
quickly. If you pick the wrong defense, you'll get hit and
take damage. This exchange may repeat for a bit, with
characters flipping from offensive to defensive.

NOTE ABOUT SUPER FIREBALLS

For the 'hurricane kick, towards, A' fireballs, the
longer you hold A, the more powerful it'll become. If the
fireball is basic, no A charging, X can smack it away.

NOTE ABOUT METEOS

Can only be done when life bar is flashing red, except
in the Practice Mode, when it can be done at anytime. The
distance is anywhere unless otherwise stated.

NOTE ABOUT BLOCKING

When you block and attack, you can initiate a quick
reversal counterattack right after. To do this, simply block an
attack and, while your character is still blocking, perform the
motions for the attack you wish to counter with.

NOTE ABOUT AIR FIGHTING

Common moves for all.
Attack straight up- up+Y
Attack straight down- down+b
Also, fireballs, normal 'a' fireballs, can now be thrown in 3
directions. Simply 'a' will throw it straight, but by using the
directional keypad u can fire them either diagonal up/towards or
diagonal down/towards.

GAME MODE

Quick, and pretty basic, to get the best ending, don't
continue. Not sure if following the natural story affects
the ending, if anyone knows, feel free.

SECRET CODES

Nuthing so far. Tried the old codes, no luck for me.
Anyone else?

Son Gokou

1. Jump Knee Lift- dragon punch, B
2. Double Kick- towards+B
3. Dash Punch- hadouken, Y
4. Gekiretsurenkyaku- yoga flame, B
5. Shunkanidou- (away): reverse dragon punch, B
(towards): reverse dragon punch, Y
6. Abisegeri- hurricane kick, B
7. Slash Down Kick- jump, towards, down, B
8. Side Slash- R+B or L+B depending.
9. Kantsuu Energy Dan- towards, away, towards, A
10. Kamehame Ha- yoga flame, A
11. Cho Kamehame Ha- hurricane kick, towards, A
12. Ryuken/Chogenkidama- 270 degrees from away to up, Y

Vegeta

1. Super Dash- hadouken, B (can be done up to 4x's in a row)
2. Dashing Bomb- yoga flame, Y
3. Knee Attack- dragon punch, B
4. Jumping Bomb- diagonal down/away, diagonal up/towards,Y
5. Bakuhatsu Ha- down, up, Y
6. Ki Release- jump, hurricane kick, Y
7. Driving Elbow- R+Y or L+Y depending.
8. Renzoku Energy Dan- hadouken, A
9. Renzoku Energy Dan (above)- jump, hurricane kick, A
10. Big Bang Attack- yoga flame, A
11. Final Flash- hurricane kick, towards, A
12. Meteo- up, down, Y (close, i usually start with a jump)

Gotenks

1. Head Sliding- diagonal down/towards+Y
2. Omae nanka "The End"- reverse yoga flame, Y
3. Rolling Thunder Uppercut- yoga flame, Y
4. Inoshishi Attack- hadouken, Y
5. Diving Head Butt- jump, towards, down, Y
6. Ultra Head Butt- R+Y or L+Y depending.
7. Renzoku Energy Dan- hadouken, A
8. Renzoku Shine Shine Missile- hadouken, hadouken, A
9. Kantsuu Energy Dan- jump, towards, away, towards, A
10. Kikou Ha- yoga flame, A
11. Super Ghost Kamikaze Attack- hurricane kick, towards,A
12. Renzoku Super Donuts- towards, yoga flame, Y

Son Gohan

1. Knee Slasher- sonic boom, B
2. Zankuukyaku- flash kick, B
3. Dash Uppercut- towards+Y
4. Bakuretsu Punch- sonic boom, Y
5. Bukuukyaku- jump, towards, down, B
6. Triangle Illusion- R+B or L+B depending.
7. Renzoku Energy Dan- hadouken, A
8. Masenkou- yoga flame, A
9. Kamehame Ha- hurricane kick, towards, A
10. Bakuretsu Rush- reverse yoga flame, towards, B

Vegetto

1. Heel Shoot- towards+B
2. Vegetto Combo- reverse yoga flame, B
3. Dash Elbow- hadouken, Y
4. Double Slash Down Kick- jump, towards, down, B
5. Juggling Kick- diagonal down/away,diagonal up/towards,B
6. Shooting Kick- R+B or L+B depending.
7. Kakusan Energy Dan- hurricane kick, A
8. Big Bang Attack- yoga flame, A
9. Kamehame Ha- hurricane kick, towards, A
10. Meteo- hurricane kick, yoga flame, Y
You can do it anywhere, you don't HAVE to be close. The catch is
this, you can be anywhere, and perform the move, but for it to work,
and for you to not get dizzy, your opponent has to TOUCH the barrier.
Nice counter for jumping opponents i've found.

Piccolo

1. Mystic Attack- (high): dragon punch, Y
(low): dragon punch, B
2. Mystic Throw- reverse yoga flame, Y/B (do it after #1 hits, Y if
u attacked high, B if low)
3. Mystic Blow- yoga flame, Y
4. Bukuukyaku- jump, towards, down, B
5. Sonic Kick- R+B or L+B depending.
6. Yuudoo Energy Dan- dragon punch, A
7. Kaikou Ha- away, away/down, down, A
8. Gekiretsukoudan- yoga flame, A
9. Makankousappo- hurricane kick, towards, A
10. Cho Bakuretsu Ken- towards, away, down, up, Y (close)

Mr. Boo

1. Hip Press- jump, down+B
2. Planet Attack- sonic boom, Y
3. Hip Flip- hadouken, Y (done at ANY time during Planet Attack)
4. Power Salute- flash kick, Y
5. Tornado Hip- sonic boom, B
6. Become Candy- flash kick, B
7. Flying Bomber- R+B or L+B depending.
8. Kakusan Energy Dan- hurricane kick, A
9. Boo Bomb- yoga flame, A
10. Mightiness Bomber- hurricane kick, towards, A
11. Meteo- hadouken, Y+B (Become Candy distance)

Boo

1. Kouchuufuyuu- jump, reverse yoga flame, Y
2. Rolling Tackle- yoga flame, Y
3. Downward Ki Breath- jump, towards, down, B
4. Foot Shoot- hurricane kick, Y (near)/B (middle)/A (far)
5. Forward Ki Breath- jump, towards, down, Y
6. Whip Attack- hadouken, Y
7. Stretch Punch- towards+Y
8. Metamorph Boo Attack- R+Y or L+Y depending.
9. Kantsuu Energy Dan- towards, away, towards, A
10. Boo Ban- yoga flame, A
11. Power Ball- hurricane kick, towards, A
12. Meteo- away, towards, down, up, Y (Whip Attack distance)

Freeza

1. Kishin Ha- dragon punch, Y
2. Evil Energy- jump, hurricane kick, B
3. Freeza Cutter- hurricane kick, Y
4. Bomb Grip- reverse yoga flame, Y (close)
5. Jyasenkou- jump, towards, down, B
6. Double Leg Kick- R+B or L+B depending.
7. Yuudou Kienzan- dragon punch, A
8. Ground Fireball- away, away/down, down, A
9. Death Ball- yoga flame, A
10. Jyubaku Ha- hurricane kick, towards, A
11. Meteo- hurricane kick, Y+B

Cell

1. Power Attack- yoga flame, Y
2. Cell Jr. Attack- towards, away, towards, B
3. Cell Combo- hadouken, Y
4. Levitation Slicer- reverse yoga flame, Y
5. Negative Arrow- jump, towards, down, Y
6. Energy Release- reverse yoga flame, B
7. Giga Shoulder- R+Y or L+Y
8. Katsuu Energy Dan- towards, away, towards, A
9. Kamehame Ha- yoga flame, A
10. Cho Kamehame Ha- hurricane kick, towards, A
11. Meteo #1- towards, away, towards, away, towards, Y
12. Meteo #2- hurricane kick, yoga flame, Y

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