Hi and welcome to my second newsletter.This week we will be talking about alot about Dreamcast, which will launch in the US 9/9/99.
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N64 Game News
Asteroids Hyper 64
The classic gaming renaissance continues.
Before stunning graphics, stereo sound and cinematic cut-scenes revolutionized the gaming industry, arcade games had only one asset to rely on: gameplay. The original arcade classic Asteroids had the most primitive graphics imaginable, but it remains as fun to play today as the day it premiered thanks to simple but incredibly addictive gameplay.
The backgrounds change as you progress through the levels, but it seems like every sector of space is crawling with dangerous debris.
Crave Entertainment is creating an Asteroids game for the 90s, beefing up the classic formula with updated graphics and numerous multiplayer modes.
Asteroids Hyper 64 will contain 50 levels spread out over five zones. Although the time-tested concept remains the same (blast everything on the screen), players will be armed with new power-ups and have to defeat a boss at the end of each level. Four new types of asteroids will be featured in the game, including:
Radioactive rocks that can disable your ship
Unstable asteroids that explode randomly
Heat-seeking asteroids
Cloaked rocks that fade in and out of view
Loading in an N64 game? The idea of load time isn't appealing, but that huge space worm is intriguing.
Multiplayer action will include both cooperative and competitive variations, including team play.
Even though Asteroids Hyper 64 is currently scheduled to be released in August, information about this game has been slow to surface. Look for more details and a full review as the release date approaches.
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Monster Truck Madness 64
sunday, Sunday, SUNDAY! Well, actually you can play this game any day of the week.
Newly-formed publishing company Rockstar Games is bravely bringing Monster Truck racing to Nintendo 64. They've left out the stadium nachos and souvenir shower caps, but they put you in the cockpit of the baddest big-wheeled beasts on the road. There's not a ten-dollar ticket in the country that can make that claim.
Twenty of the world's most recognizable Monster Trucks appear in the game, with ten huge tracks to terrorize. Players can customize the weather conditions and time of day on each track, including a pitch black mode where headlights are a necessity. Two of these race courses are exclusively available on Nintendo 64.
The method to the madness
If you work in a Monster Truck pit crew, be sure to stay away from the tires before the vehicle starts moving.
In case you're unfamiliar with Monster Truck racing, here's a brief lesson to bring you up to speed: two trucks standing ten feet tall position themselves on the starting line, supported by $15,000 worth of tires. Each Monster Truck turns Cadillacs into compacts on its way to the checkered flag, and the first to reach the finish line wins.
That's either a low-flying blimp, or a high-climbing truck.
Monster Truck Madness recognizes the joy of hurling huge trucks recklessly through the air, but its competition is organized a bit differently than stadium racing. In MTM64, four gargantuan trucks compete simultaneously on huge outdoor tracks. Players must pass through checkpoints and cross the finish line in first place to progress to the next track. To make things more tense, the circuits are strewn with insane power-ups which are definitely not approved by the MTRA.
Workin' at the car wash
The development team at Edge of Reality has obviously spent a great deal of time polishing these Monster Trucks. The vehicles don't appear impressively large on the screen during gameplay, but they look exactly like their real-world counterparts.
Nice totem poles, but unwelcomed fog.
Each truck leaves tyrannosaurus-sized tread marks in the dust, and can be observed bouncing wildly on its suspension.
Even though every track has a unique theme, many of the textures and background graphics look similar. Snow and rain effects are well done, but unfortunately there is significant fog even if you choose to race on a sunny day.
Physics shmisics
If you've ever watched Monster Truck racing from an in-cab camera, you know that controlling these massive machines is no easy task. Play control in Monster Truck Madness is similarly challenging, thanks to a real-world physics model designed to recreate the feel of driving a real Monster Truck.
Avoid over-steering at all costs, and use the brake button often to avoid rolling your truck right out of first place. We would have preferred a more forgiving physics system in a game featuring fantasy power-ups and huge jumps, but after a few races most players will feel at home behind the wheel.
Monster Bash
The best aspect of Monster Truck Madness is its focus on multiplayer gaming. MTM has five unique party games under the hood, including four-player Monster Truck Soccer and Monster Truck Hockey.
Four friends can also compete in a king of the hill game called Summit Rumble, drive a towering cop truck in Chase Mode, or pursue a huge chicken truck in Tag Mode. Standard exhibition races are also included, and the speedy framerate never misses a beat during the competition.
You don't have to frequent Monster Truck shows to have fun playing MTM 64, but we recommend having a few friends around to get the most out of this game's mad multiplayer modes.
Monster Truck Madness 64 rolls onto store shelves this near the end of July.
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Information on Dreamcast, Playstation 2, and Dolphin
Next-Generation Systems
Friday, July 16, 1999
The next-generation systems are going to be packed full of great graphics,sounds, and very fast.I will review the new systems and tell you the tech specs on each one.Also, I'll give you some information you need to know about all the systems have to offer.
To start out,I'm going to cover 3 systems.The first one will be DreamCast by SEGA®.The specs of the system are listed below:
CPU:Hitachi SH-4
*200MHz clock rate
*360 MIPS (millions of intructions per second)
*1.4 GigaFLOPS (floating-point operations per second)
*128-bit 3D calculations
*64-bit data bus
*800+ MBytes/second bus bandwidth
Graphics Core: NEC PowerVRSG
*3 million polygons/second peak rendering rate
*Perspective-Correct Texture Mapping
*Point, Bilinear, Trilinear and Anisotropic Mip-map filtering
*Gouraud shading 32-bit z-buffer
*Colored light sourcing
*Full scene anti-aliasing
*Hardware-based Fog
*Bump mapping
*24-bit color
*Hardware-based texture compression
*Shadow and Light volumes
*Super sampling
Memory
*16 MB main RAM
*8 MB video RAM
*2 MB sound RAM
Sound: Yamaha Audio Core
*32-bit RISC CPU
*DSP for real-time effects
*64 sound channels
*Full 3D sound support
*Hardware-based audio compression
Storage Media: CD-ROM
*1 Gbyte data storage
*12x speed CAV drive
Dreamcast Control Pad
*Digital and analog directional controls
*Duel analog triggers
*Virtual Memory System (VMS) data save unit
Expansion Options: Modem
*56Kb per second transfer rate
*Upgradable
That was the tech specs for Dreamcast.The date of release of the system is 9/9/99.The full line-up of games for the DC are: Sonic, Vurtual Fighter 3tb, Sega Sports NFL, Sega NBA, House of the Dead 2, CART Racing, Air Force Delta, Armada, Hydro Thunder, Monaco Grand Prix, Mortal Kombat Gold, NFL Blitz 2000, Power Stone, Ready 2 Rumble, Soul Calibur, Aerowings (formerly Aero Dancing.)The system looks very good, but will people like it?The next System is Playstation 2.
Playstation® 2 is a system that will be out in Fall 2000 in the US.The specs are below:
CPU: 128-bit MIPS-architecture-compatible "Emotion Engine"
System clock frequency: 300 MHz
Cache memory: Intruction: 16KB, Data 8KB + 16KB [ScrP]
Main memory: Direct Rambus, 32MB
Co-processor: FPU (floating point unit) FP multiply accumulator x1 FP divider x1
Vector units: VUO, VU1 FP multiply accumulator x9 FP divider x3
Floating Point Performance: 6.2 GFLOP
3D Geometric transformation: 66 million polygons/second
Image decoder: MPEG 2
Graphics Processor: "Graphics Synthesizer"
Clock frequency: 150 MHz
DRAM bus bandwidth: 48GB/second
DRAM bus width: 2560 bits
Pixel configuration: 24-bit RGB, 8-bit Alpha channel, 32-bit Z-buffer
Sound: "SPU2+CPU"
Number of voices: ADPCM: 48ch on SPU2 plus definable, software-programmable voices
Sampling frequency: 44.1KHz or 48KHz (selectable)
I/O Processor: "I/O Processor"
CPU Core: MIPS R4000 compatable (Playstation 1 CPU)
Clock frequency: 33.8MHz or 37.5MHz (selectable)
Sub bus: 32-bit
Interface types: IEEE 1394 (FireWire), USB
Communication: PCMCIA card slot
Disc Drive: DVD
The specs are great.PSX2 will be one of the best systems every made.PSX2 maybe too hard for some game developers to make games on this system.Sony, keep up the good work!
The next system I will tell about will be Nintendo's® new system.Code name: Dolphin.There is not to much to tell about this system because Nintendo® would'nt tell the press.But they did, however, give some first impresive specs. The tech specs for"Dolphin are below:
CPU
*IBM Gekko Processor
*400 MHz clock speed
*.18 micron copper process technology
Memory
*3.2 Gb/second memory bandwidth
Graphics Processor
*Custom ArtX chip design
*200 MHz clock speed
*.18 micron process technology
*Embedded DRAM
Medium
*Matsushita-developed proprietary
*DVD technology featuring enhanced counterfeit protection
I hope this guide will help you make your buying choice.The Next-Generation systems are coming.Are you ready?
-Cody (Codemaster)
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Website of the Week
Game Shark Code Creators Club - GSCCC - game shark
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Question of the Week
Who invented Mario, StarFox, Link, Zelda, and Donkey Kong?
(Last weeks Question: When is the US lanch of the SEGA Dreamcast? Answer: 9/9/99)
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If you have any friends that would be interested in this newsletter, tell them to e-mail me to get signed up! I'm still looking for some people to help me out with my website/newsletter, so If you or someone you konw wolud be interseted, please have them e-mail me for more info.Thanks, "Codemaster" |